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Was thinking of making a mod for far future submarine combat. Trying to figure out grounding and breaching(I figured a world requiring only subs would have to reason for no surface ships y logic deadly kill sats or maybe Europa.) meaning ramming and dodging would be important.  Would add a tactical depth.  I was thinking of using the water depth from Battletech(1-4 using a d4 to mark depth) going to a five would mean grounded and a 0 breach. 

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After some solo games, I like the balance of crunchiness and simplification compared to other space combat titles, and that ship builder is tickling my classic Car Wars love! I know I'll probably spend tons of time designing ships  just for the sake of designing ships.

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The ship builder is probably my favorite part as well. Please suggest new equipment, weapons, etc! I would love to release an expanded supplement.