Was thinking of making a mod for far future submarine combat. Trying to figure out grounding and breaching(I figured a world requiring only subs would have to reason for no surface ships y logic deadly kill sats or maybe Europa.) meaning ramming and dodging would be important. Would add a tactical depth. I was thinking of using the water depth from Battletech(1-4 using a d4 to mark depth) going to a five would mean grounded and a 0 breach.
After some solo games, I like the balance of crunchiness and simplification compared to other space combat titles, and that ship builder is tickling my classic Car Wars love! I know I'll probably spend tons of time designing ships just for the sake of designing ships.
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Was thinking of making a mod for far future submarine combat. Trying to figure out grounding and breaching(I figured a world requiring only subs would have to reason for no surface ships y logic deadly kill sats or maybe Europa.) meaning ramming and dodging would be important. Would add a tactical depth. I was thinking of using the water depth from Battletech(1-4 using a d4 to mark depth) going to a five would mean grounded and a 0 breach.
After some solo games, I like the balance of crunchiness and simplification compared to other space combat titles, and that ship builder is tickling my classic Car Wars love! I know I'll probably spend tons of time designing ships just for the sake of designing ships.
The ship builder is probably my favorite part as well. Please suggest new equipment, weapons, etc! I would love to release an expanded supplement.