Do you plan on expanding Space Ark beyond space to include sea, land, and evenair, Ryan, and to include mechs, vehicles, etc too? What about monsters for machine versus monster battles?
If I had all the time in the world, that sounds like a ton of fun, but alas I'll likely stick to space for now. I made Space Ark because I didn't feel like any existing space capital ship games were giving me what I wanted. For mechs, Battletech (Classic and Alpha) are both fantastic rulesets. For Naval, I love Victory at Sea...so no real gap to fill there! That said, the "monster" angle sounds pretty interesting... maybe a supplement of large, living "ships" is possible. Something to think about!
Was thinking of making a mod for far future submarine combat. Trying to figure out grounding and breaching(I figured a world requiring only subs would have to reason for no surface ships y logic deadly kill sats or maybe Europa.) meaning ramming and dodging would be important. Would add a tactical depth. I was thinking of using the water depth from Battletech(1-4 using a d4 to mark depth) going to a five would mean grounded and a 0 breach.
I don't know how I missed this comment, but I love that! Good thinking on the Battletech depths. That could be a very cool "stress" mechanic as well, where if it goes too deep the hull can rupture.
After some solo games, I like the balance of crunchiness and simplification compared to other space combat titles, and that ship builder is tickling my classic Car Wars love! I know I'll probably spend tons of time designing ships just for the sake of designing ships.
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Do you plan on expanding Space Ark beyond space to include sea, land, and evenair, Ryan, and to include mechs, vehicles, etc too? What about monsters for machine versus monster battles?
If I had all the time in the world, that sounds like a ton of fun, but alas I'll likely stick to space for now. I made Space Ark because I didn't feel like any existing space capital ship games were giving me what I wanted. For mechs, Battletech (Classic and Alpha) are both fantastic rulesets. For Naval, I love Victory at Sea...so no real gap to fill there! That said, the "monster" angle sounds pretty interesting... maybe a supplement of large, living "ships" is possible. Something to think about!
Was thinking of making a mod for far future submarine combat. Trying to figure out grounding and breaching(I figured a world requiring only subs would have to reason for no surface ships y logic deadly kill sats or maybe Europa.) meaning ramming and dodging would be important. Would add a tactical depth. I was thinking of using the water depth from Battletech(1-4 using a d4 to mark depth) going to a five would mean grounded and a 0 breach.
I don't know how I missed this comment, but I love that! Good thinking on the Battletech depths. That could be a very cool "stress" mechanic as well, where if it goes too deep the hull can rupture.
After some solo games, I like the balance of crunchiness and simplification compared to other space combat titles, and that ship builder is tickling my classic Car Wars love! I know I'll probably spend tons of time designing ships just for the sake of designing ships.
The ship builder is probably my favorite part as well. Please suggest new equipment, weapons, etc! I would love to release an expanded supplement.